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HELLO !

Game Developer 

I'm AKASH KATAILIHA

Welcome to my game development portfolio!

My PORTFOLIO

DEVELOPER

  • Utilized Singleton, OOP principles, and Coroutines for efficient game development.

  • Added animations for Player, Collectibles, and Enemy for engaging visuals.

  • Designed adventurous and challenging levels.

  • Implemented a state machine for seamless player behavior control (walk, jump, idle).

02

Hyper Casual Game

DEVELOPER

  • Implemented Singleton, OOP principles, and Coroutines for efficient game architecture.

  • Developed a multiplayer snake game with dynamic growth mechanics upon eating.

  • Added power-up features to enhance gameplay and strategy.

03

Strategy Game

DEVELOPER

  • Developed the core mechanics of Tic-Tac-Toe games, ensuring smooth and engaging gameplay.

  • Implemented Singleton and OOP principles for a robust and scalable game architecture.

  • Integrated Artificial Intelligence to provide a challenging single-player mode.

DEVELOPER

  • Added animations for the Player, Collectibles, and Enemies to enhance visual appeal and engagement.

  • Designed challenging levels with progressively increasing difficulty and diverse enemy patterns.

  • Developed a scoring system to track player progress and achievements effectively.

  • Implemented collision detection for realistic interactions between game objects.

  • Optimized game performance for smooth gameplay across various devices by implementing object pooling, reducing CPU load, and improving overall efficiency.

05

Hyper Casual Game

DEVELOPER

  • Implemented the MVC (Model-View-Controller) pattern to enhance code organization, maintainability, and scalability.

  • Refined Player Controls: Developed smooth and responsive jump and movement functionality for an engaging gameplay experience.

  • Flexible Level System: Utilized arrays and enums to efficiently create, improve, and extend levels, ensuring modularity and easy expansion.

06

Strategy Game

DEVELOPER

  • Implemented the MVC (Model-View-Controller) pattern to structure the Minesweeper game efficiently, improving code maintainability and scalability.

  • Developed smooth and responsive controls for revealing tiles, flagging mines, and handling user interactions seamlessly.

  • Utilized arrays and enums to generate, modify, and expand the game grid dynamically, allowing flexible difficulty scaling and level customization.

  • Implemented optimized algorithms for mine placement, number calculations, and win/loss detection to ensure fast and accurate game state updates.

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